


On one side is an open, grassy area and on the opposing side is a huge Forerunner structure. Ravine is the third of the three forge maps for halo 4 and is characterised by a large, raised grassy island that has been split down the middle, with the cliff here forming a ravine between its two sides. Vehicles (Mongoose, Warthog, Scorpion, mantis, Ghost, Wraith, Banshee, shade turret). Gadgets (Explosive barrels, jump pads, teleporters, gravity alteration zones, toys and level visual filters). Structures (Map specific items, building blocks, bridges/platforms, generic buildings, decorative, doors/windows/walls, Slopes and natural features). Scenery (Barricades and other minor in-game objects such as street cones and chairs etc.) Objective Locations (CTF Plates, KOTH Hill markers, Extraction targets, Dominion terminals and defenses).

Spawn Points (initial spawn points, spawn points). Each level has a resource budget and with every item you place in the map, some of the resources are consumed. Whilst in monitor form, there is a editing menu in the bottom right corner of the screen. Switching to Spartan mode allows you to test out how the level works once changes have been made. The monitor can fly and is required to perform all of the level modification tasks and as such is able to remove existing objects in the environment or to synthesize and place new ones. Basic Editing ¶ĭuring the Basic Editing gametype of Forge, players can assume control of either a Spartan or a Monitor. Whilst the game allows you to utilize forge on any of the set multiplayer maps, there are three additional maps that are not currently in Halo 4’s online rotation (Erosion, Impact and ravine) that at the moment serve essentially as a blank canvass specifically for Forge fans.
